What is one primary use case for streaming technology?

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Streaming technology is primarily used to enable real-time viewing of content, such as video. This technology allows users to access and consume media content without needing to download the entire file beforehand. When streaming, data is transmitted in small, continuous packets, which the user can start watching almost immediately, making it ideal for live broadcasts or on-demand video services. This approach enhances user experience by providing immediate access to content, facilitating interactions like live events, online gaming, and other applications that require uninterrupted flow of data.

Other options focus on different functionalities: storing datasets and creating backup copies are more aligned with traditional data storage methods, while file compression is related to optimizing data transfer and storage efficiency rather than enabling immediate access to content.

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